Purchases magic mapping (IDing them) and blink.ģ402 - First "honest" fight in a while, against a quasit. One shots an orc warrior.Ģ969 - Does not test quaff two new potions.ģ051 - Test zap wand on zombie, it is digging.ģ130 - Hurt 50% by trap, does not bother resting before combat.ģ299 - Plenty of experience to space, still does not train traps.ģ320 - Jewelery store. Does not test quaff new potion.Ģ887 - Test reads scroll, despite standing next to a shadow.Ģ902 - Runs away from shadow, enters DL 9. I don't think he has any saved for fighting jellies.Ģ809 - Considers ranged fight with cyclops, instead draws the monster to a corner.Ģ850 - Test read scroll, nothing. Stops training stabbing.Ģ778 - Destroys stones. Most cautious fight so far, backing away between EH attempts.Ģ729 - One shots hippogriff, XL 8. Has been saving enchant armor for some reason.Ģ706 - Hippogriff. Still using that dagger though.Ģ453 - Test reads a scroll, must be charging (already knows ID and enchant armor).Ģ519 - Uses enchant weapon immediately. No penance, so not too bad.Ģ360 - And all is fine with Elyvilon. (This saves remove curse for last, usually.) Read tests all future scrolls immediately.Ģ224 - IDs a randart ring, replaces ring of levitation.Ģ278 - Forgets that Elyvilon hates weapons of draining. Avoids, but does not set exclusion on map.ġ997 - Avoids giant beetle (high HP), stabs giant eyeball (paralysis).Ģ107 - Finds temple, finally read tests all scrolls. Very dangerous! Also no match for EH + stab.ġ970 - Electric eels. Ditches wand after running up to monster?ġ877 - Giant frog. Wears ring of protection.ġ782 - The inscription prevents accidentally drinking the potion of mutation.ġ845 - ID wand on first unsuspecting monster. Guesses they are ID and starts IDing rings and potions. It is draining, sets as new default weapon.ġ429 - Walks into ghost, lose half of health.ġ552 - Regains 2/3rds health, starts exploring.ġ657 - Learn and immediately disable Ice Magic.ġ728 - Nothing of interest in weapon shop? Does not add anything to shopping list.ġ772 - Hits 6 scrolls. Does not recast EH when goblin wakes.ġ391 - First item ID, blind equips a dagger. Does not use EH at range, gets nommed.ġ384 - Spots goblin. Waiting for something?ġ160 - Spotted by hound. Likes shift-move though.ġ103 - Stops diving. Purposefully training stealth, considered by many to a waste.Ħ77 - DL 2. Instead rushes in and barely wins with 1 HP.ģ60 - Learns encorcelled hibernation (EH), making the character pretty much unstoppable. Approach from other direction, 50% less chance to wake.
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